15 ratings (4.133 average)
What's new in this version (v3.0.1):
-Lite vsn crashed on large-button/text UI.
-Upside UI used wrong button/text size.
-Increased the min. spectrogram height options.
-Implemented a work-around for the bug where the preferences settings-scan freezes on some phone models.
-Vsn hist has full list.
-Added 1/3 - 1/12 octave-band analysis.
Real-time scrolling spectrogram offering amplitude, power, dB, and octave-bands,
plus recording and post-processing-routines. Details follow comment refutations below.
@DANIEL: I can't tell from your comment what your first problem was. At any rate, thanks for the report.
@WASOOTA: It's not really a recording app at all (and I'm not sure what 'accessible' means, sorry). What additional functionality do you want?
@DAO: Bug was fixed a long time ago, the comment is extremely out-of-date.
@LINDA: The recording time is only limited by available memory. It is not intended as a recording app, it is a real-time analysis app. Any file-support at all is just an added bonus.
- Up to 48kHz sampling rate on some phones.
- Additional real-time views:
+ 1/n octave-band spectrum (1-12 bands)
+ Level meter
- Post-processing routines:
- Save/open WAV files.
- Inverted UI orients primary mic forward for improved audio response.
PLEASE READ THE INCLUDED DOCUMENTATION OR EMAIL ME IF YOU HAVE PROBLEMS.
The version history has a complete list of recent changes.
Last comments from Android Market
Great app; one complaint is that it locks up after the progress bar for scanning sampling options reaches 100%.
By far the best sound app I have ever downloaded. My props out to the creator
Love this app. Add sound effects & mp3 support and ill pay top dollar
Keeps locking up on Droid. Limited recording time. Save your money.
A unique twist on a recorder, but not very accessible. Has potential to go beyond that if more functionality is added. Thanks for the update!
Problem #2 on Moto Droid X As stated before, I think the app has potential, and in it's current state it is very usable. Another bug I've found is that if I have an unsaved waveform on the screen, with the buffer full